
#include "CStartScreenScene.h"
namespace game
{
	CStartScreenScene::~CStartScreenScene()
	{
			
	}

	CStartScreenScene::CStartScreenScene(scene::IGameSceneManager* gameSceneManager): CBaseScene(gameSceneManager)	
	{
		
	}

	CStartScreenScene::CStartScreenScene()
	{
		//not used
	}

}
